spiritual weapon bg3. Your best option would be a warlock or a cleric. spiritual weapon bg3

 
 Your best option would be a warlock or a clericspiritual weapon bg3  Spiritual Weapon

Main File is a "BG3 Replacer" type of mod, to be installed with a Mod Manager. Spell - BG3 Summon a floating, spectral Greatsword that attacks your enemies alongside you. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Many spells in BG3 can be upcast for additional damage, or increased targets. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians should be a go-to spell any time there are multiple enemies. Call forth spirits to protect you. Shadowheart is a Trickery Domain Cleric that is also a High Half-Elf. Ranged cantrip will become stronger on level 5 and 10. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. If you make an attack, no matter how, Sanctuary ends. And then when level 5 happens, Spirit Guardians. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. Cleric of True Knowledge: Cleric 10/Wizard 2. 2. What is definitive is that each added BG3 weapon option is once per short rest, while the weapon mastery options from One D&D don't have that limit. Spell - BG3. I may have to add it to my list and see if it is just bugged or not. I talk about its uses and place in Githyanki society as. Bigby's Hand: Yes. As the title says - if SH summons spiritual weapon (in my case, greataxe), I can't end her and weapon's turns. Or, she can cast Healing Word, Hide Sneak Attack, or Sanctuary, Hide Sneak Attack. Spore Druid is busted due to BG3 not having Concentration on Summons. It can Fly using its Movement Speed. Ranger has 13. Description: You or an ally cannot be targeted until you attack or harm a creature. Jump. Then cast it on yourself, and hover over the tooltip for your weapon. BG3 is the third main game in the Baldur's Gate series. For other tips, you can visit our BG3 guides hub. Spiritual weapon feels awful. Damage – 2d6. Spiritual Weapon: "You create a floating, spectral weapon within range that lasts for the Duration or until you cast this spell again. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. Spiritual weapons allows you to summon a t ranged a magical weapon that does spell melee attacks. Range: 18m. Spells to consider are Aid, Hold Person, Silence, and Spiritual Weapon. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. Location: UK. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. There has been many times that I’ve been able to keep a squad of enemies from hitting my characters just by slapping down a spiritual weapon in the middle of them. A lot of the alternative choices presented in the video - i. Gather your party and venture forth! My biggest problem is that it has such little movement. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's damage every turn . The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. Flight is effectively a more expensive jump or misty step with zero benefit. It can be wielded in either one hand or two. A lot of people like it, but I'm really not a big fan of the spell for the reasons you say. Its awesome in this game as you can on action cast spirit guardians and bonus action cast spiritual weapon. Round 1: Spirit Guardians, free bonus action for non-spell use. Spiritual Weapon. Like, i feel like it is super nerfed in this game vs the ttrpg. Adamantine Weapons. A spiritual weapon (created by the spell of the same name) uses your bonus action for movement and attacking. 2 Magic Missile. Mace. The best Barbarian multiclass options in BG3. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. 1d6: Bludgeoning: 1. Reply reply. The problem is that because flight is capped by your movement speed, very frequently flight is worse than just being able to jump. Radiant damage. BG3 is the third main game in the Baldur's Gate series. It is a third level spell, competing for both the slot and concentration with Spirit Guardians. Beacon of hope doesn't break sanctuary. 2. There are no "general rules" to spells. If you want to stop and help her out of the Mind. Spiritual Weapon, Guardian of Faith (did not try Conjure Elemental and some others but I assume they work just the same) Spells it does not work with - Cone of Cold. She is the only party member besides Lae'zel packing medium armor and her touch spells are way better for. Spiritual weapon makes no such mention, so it hangs around doing nothing while you are out. Description . Baldur's Gate 3. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on their weapon type. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Halberds. In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. always feels like a wasted 2nd lvl spell slot. lsx file on this line for level 2 spells. Her main method of dealing. Spiritual weapon deals: (1d8+5) * 0. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spiritual weapon deals: (1d8+5) * 0. ・ Blood Sacrifice. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. The Duergar race is one of the best races for Clerics in Baldur's Gate 3 because of their powerful Duergar Resilience passive, which is granted from level 1. Related Topics Baldur's Gate III Larian Studios. We at Game8 thank you for your support. Morningstars in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. When multiclassing comes, you might want to multiclass. it is the Eldredge blast of cleric spells- Spiritual weapon is the obvious one missing from the cleric list. Indure. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Sustain a Spell is an action. Holy Warrior: Cleric 7/Ranger 5. Spiritual Weapons are a type of creature in Baldur's Gate 3. and there is no spiritual weapon in game yet. It can Fly using its Movement Speed. It does not have its own actions, bonus actions or reactions. Description: Infuse a weapon with arcane energy. 5m, and they deal Slashing. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. Simply put, in Baldur’s Gate 3 the best classes revolve around the ability to take multiple actions within a single combat turn. Characters need to master certain Proficiency before using a weapon,. The Cleric class is normally the support caster in Baldur's Gate 3 that take care of the party's healing and keep them alive. Halberds are a type of two-handed martial melee weapon. The spell specifies that the spiritual weapon can only make the attack when the caster chooses to spend thier bonus actuon to do so. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. The following list represents the best individual use consumable items that will aid in the Baldur’s Gate 3: Best Shadowheart Companion Build: Potion of Greater Healing : 8d4 + 8 healing and removes burning. This Weapon receives its own turn in combat. During combat, it never seems to damage anyone with its aura - either on its turn or the enemy's. 20 Guidance. Master of Short Rests: Bard 7/Warlock 5. Here are the best spells for Shadowheart in Baldur’s Gate 3:. Making the enemy choose between taking damage and, moving elsewhere is a great trick. Duration: 10 turns. Bonus Action Heal: Make the most of your bonus action heal in conjunction with primary action based heal. It can be found throughout the game in various places. Summon a floating, spectral Spear that attacks your enemies alongside you. Spiritual Weapon. Only one Spiritual Weapon may be summoned at. Like, you'd have an effective character with literally no other spells at all. And Spiritual Weapon, something every cleric should have in their back pocket, also doesn't exist yet). With you, Gale, Shadowheart & Wyll it turns into 19. 2. It can Fly using its Movement Speed. Character Build. Generally if you just need damage SW is better but FS might be more useful against high AC/low dex enemies. BG3 is the third main game in the Baldur's Gate series. It's a must-take for melee combat clerics. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Characters with Reach Weapons can attack enemies and make an Attack of Opportunity from farther away. That doesn't work in 5e if the pikeman can still hit the goblin. Cleric is a Class in Baldur's Gate 3. This is amazing because you can use bonus action AND it doesn’t cost concentration. But that 20' movement makes it harder and harder to bring it to bear as the combats become more and more effected by flying, high speeds, misty steps, and other. Such builds must use strength and no two handed weapon is finesseable. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Trident Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Trident. SW takes your bonus action, which can get eaten up by healing word if you have someone down, and SG takes your concentration, which is important for other support spells. Gather your party and venture forth!. There are niche situations like ranged enemies or when Banish is the answer but they are pretty niche given lackluster. Spell Slot Level 4 [edit source](1) Take a short rest. 65 = 6. For the most common, nonmagical kind of this weapon, see Sickle. 45 DPR. 14. < 1 2 >. A spiritual weapon’s AC against touchSpell Sniper sadness. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available. 8 kg 3. This means that you can go Dual Wield Crossbow, then wield a Shield and an "effect" weapon as your melee gear. While it can be cast during combat or before it, that is rarely going to be the reason why you will find this. The weapon becomes magical, receiving a +1 bonus to Attack and. Use spirit guardians. Keep. It is also harder to get a reasonable AC in BG3 due to the lack of good armor in the game. Summon a floating, spectral Greataxe that attacks your enemies alongside you. Turn your weapon into a. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. 2. com. gmanlee95 • 4 yr. 65(2(4. We are Duel Wielding Hand Crossbows for two attacks a turn. Spiritual Weapon: Lv 2: Evocation: Action Level 2 Spell Slot: Summons a floating, spectral weapon that attacks your enemies alongside you. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. The different types of Actions in Baldur's Gate 3 don't matter as much out of combat. clerics have nothing left to contribute. A melee Rogue using the Thief subclass has two bonus actions and one action. Classes: Cleric. It's too high a slot for something that requires an attack role every round and can easily be lost. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. You have to keep in mind it's only a single bonus action and doesn't take concentration, so it doesn't have to be super powerful. All within are Silenced and Immune to Thunder damage. (BG3 has a bit more sense of gear progression, but it's still pretty minor). Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. This. The best Bard multiclass options in BG3. This will push both stats up to the next breakpoint, giving her a. ). Bonus Action. g. Best Weapons in Baldur’s Gate 3 (BG3) 10. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardian and Spiritual weapon is just Soo good. - Spiritual Weapon, Aid (most efficient healing spell) After level 5, you will rarely want to use a weapon with her, and just use a Cantrip (e. The simplest explanation of the Action Economy in BG3 is that it determines what players can do in a round. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. 9. BG3 is the third main game in the Baldur's Gate series. BG3 item codes comes in various categories. This greatly reduces its usefulness when it. Spiritual Weapon is already a good spell on TT, and it's only better in BG3, for reasons already mentioned in the other comments. Spiritual weapon. BG3 Morninglord Radiance is a unique ability that can give your melee attacks extra radiant damage. All clerics would normally get access to that 2nd level spell when they reach 3rd level, and the increased damage potential it provides allows them to keep pace or even exceed the damage output of martial characters (fighters, rangers, etc. especially at low level. Effect. Re: Spiritual weapon. , also in BG3 you can cast a spell with your action and still use your bonus action to. deals an additional 2d6 damage to creatures with multiple sets of eyes. Duration: 10 turns. In this video I rank. It doesnt attack on the turn its summoned even though that SHOULD be how it works, and it NEVER hits. I agree that it's not worth using in short combats, but when used against the tougher fights of the day it's a very effective tool for what it costs. BG3 is the third main game in the Baldur's Gate series. BG3 is the third main game in the Baldur's Gate series. \$\endgroup\$ – Here is a list of spells I would like to see added. The way this impacts AoE spells is also disappointing. Gather your party and venture forth!You are right that BG3 should be recognizable as a D&D game (it is licensed after all). As you have included Haste for the other classes, you might include it for Druid too. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. Inner Peace, Outer Rage:. Hollow's Staff +1: 1d6+1: Bludgeoning: 1d4: Necrotic: 1. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. Either that or its bugged. It has a higher chance. Summons in BG3 are also really buffed from 5e, but they work more like the original BG games. Spiritual Weapon is a must-have for clerics, allowing them to summon a weapon for extra damage and control in battles. Damage/Effect. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 6 Flame Blade. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). 4: wall of force. BG3 is the third main game in the Baldur's Gate series. It adds a bit of ongoing damage, and in a long battle you. The Pain Maiden's Blessing: After a successful attack with this dager, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws unil the end of their next turn. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Sethan: Spiritual Greataxe: Summon a spiritual twin of Sethan in a point you can see, dealing 3d8 + spellcasting modifier Force damage on a hit (Long rest) Sethan: Reduce: Make a creature smaller. Perhaps that changes in Act 3, just started it so who knows. Properties Cost: Action + Channel Oath Charge Details. Servitor of the Black Hand Gloves. Best weapons, gear, and armor for Shadowheart in BG3 Weapon and armor stats are. This gives them a good range of options to. BG3 is the third main game in the Baldur's Gate series. 10. And Spiritual Weapon. The weapon created is not a separate creature, or in fact a creature at all. e. BG3 is the third main game in the Baldur's Gate series. ) to any attack and damage rolls made with this weapon. ; List of Reach Weapons [edit | edit. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 is the third main game in the Baldur's Gate series. Turn your weapon into a. Only one Spiritual Weapon may be summoned at any time. it is the Eldredge blast of cleric spells. Ideally though you don't want more then 2 for the most part. Orphic Hammer. Domain Spells (Level 7): Stoneskin and Freedom of MovementBG3 Beginners Guide; BG3 Combat Guide; BG3 Guide – Best Early Game Spells; BG3 Guide to Spellcasting; BG3 Best Cantrips Guide; BG3 Barbarian Class Guide. I may have to add it to my list and see if it is just bugged or not. Turn your weapon into a Sacred Weapon. Proceed to the marked location on your map to find a melting furnace. If the Paladin instead casts a second level Spiritual Weapon on turn 2, then their turn 2 damage becomes: 0. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Your progression is all about your character's. Bonus – Silence, Pommel Strike, Lacerate, and Cleave. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. Level 3: R emove the Sanctuary spell and get Spiritual Weapon instead. Experiments with a 1 level Monk Dip. A cleric's best friend, Spiritual Weapon conjures a floating weapon type of your choosing. Most damage and killing actually come more from the martial classes (fighter pally barb) at level five you will get access to spirit guardians and that will replace bless as the go-to concentration spell. Spiritual Weapon: Lvl 2: Evocation: Bonus Action Level 2 Spell Slot: No: Summon a floating, spectral weapon that attacks your enemies alongside you. Gloves of Belligerent Skies. Take away its Fly action or fix the obvious bug. Finesse. Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. The spiritual weapon nerf broke my heart. Summons are stackable. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. Spirit Guardians deals 3d8 damage (or 1/2, which is still damage), lasts longer, and hits everything in a 15 foot radius. Other worldly summon 9. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). 8. Action. Spiritual Weapon is a bonus action, and its subsequent movements and attacks are all bonus actions. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I was looking at Nexusmods but came up short. All weapons that aren’t light and can/have to be be wielded with two hands. Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attack. Spiritual Weapon. Seline's Spear of Night, Shar's Spear of Evening. $endgroup$ –- Spiritual weapon is the obvious one missing from the cleric list. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. Last edited by Hex ; Apr 7, 2022 @ 3:09pm. Radiant damage. The latter is the stereotypical choice for a Cleric, but with good reason since it allows you to heal and buff allies on the field. A lot of the alternative choices presented in the video - i. It does reliable consistent damage and offers a but of utility. Such as armors, weapons, potions, poisons, clothing, etc. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. 6 Level. You can also use your War Priest charges to take extra attacks on your bonus actions. Summon a floating, spectral Maul that attacks your enemies alongside you. The point of the above illustration is to show how the spiritual weapon, once created with a Bonus action, can be used with a Bonus action to attack on subsequent turns in combination with a variety of other Actions. This, coupled with the fact I built this cleric as a dex-focused character (to maximize AC in medium armor), and found myself regulated to daggers (only simple finesse melee weapon) really took the wind out of my sails. Spiritual Weapon: Halberd. Originally Posted by GerryWright. Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited. ago. It's description does not say it is an object; it can't be grabbed and can't be stepped on. Gather your party and venture forth!. Characters need to master certain Proficiency before using a weapon, and sometimes. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). Despite the description, size dependent damage is not implemented in the series; this weapon simply has a base damage of 1d4+1 vs. Resistant to Force. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. If you spend a move action directing it to attack a target, it will continue attacking that. As a bonus action spell, Spiritual Weapon earns its place in this list. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). Interact with the furnace to light the fire, and then use the blacksmith’s bellows beside it to stoke the fire. Halberds in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. Morningstars are traitless Martial Weapons in BG3 that can be one-handed, dealing 1-8 Damage without enchantments. But Spiritual Weapon needs 3 turns to land as much damage, 4 considering that it starts its turn later as a summon. Far more classes can make use of two weapons -- wizards, warlocks, rogues, etc. Harper Sacredstriker – Allows you to use Spiritual Weapon at 6th level. 2: creation <make tools>. Range: 18m Resource(s) Req: Spell Slot 2, Bonus ActionWhy do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. You will see the effect added on. ; Reach Weapons have a melee range of 2. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. - Top - End - #6. While the sacrifice of my reaction hurts, my Paladin typically fights side-by-side Karlach or a spiritual weapon, both of which can deliver an opportunity attack for him. - Spiritual weapon is the obvious one missing from the cleric list. For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - gain Heavy Armor and proficiency in one Martial Weapon of your choice, allowing for more versatility. #7. Its. Mechanically it should, but it feels weird. Joined: Feb 2022. Spiritual Weapon; B-tier:. Third idea is kinda dependant that spells that are supposed to be in the player's handbook will be added at launch, but the idea is thus: 5 lvls of totem barbarian / 4 lvls of Thief rogue /3 lvls of war cleric. Spiritual Weapon : When the spell is activated, a Spectral Weapon will appear, which will damage any. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Flight is effectively a more expensive jump or misty step with zero benefit. Summon a floating, spectral weapon that attacks your enemies alongside you. Only one Spiritual Weapon may be summoned at any time. Spells are regulated forms of magic energy that can be used for dealing damage to Enemies, inflicting Status Effects, buffing Characters, or interacting with the environment. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Here are the best spells for Shadowheart in Baldur’s Gate 3:. The simple answer is; so they have something different to target. Range: 18m Resource(s) Req: Spell Slot 2, Bonus Action A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. Sure, SW will pay off if it lasts 6+ turns in combat, but it's not exactly realistic with 20 HP. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. It makes spiritual weapon kind of useless. Spiritual Weapon. - Detect magic and Identify; will Larian implement this subsystem? I guess the better question is, does it bring more fun to the game? - Also, why isn't Enhance ability a wizard spell like it should be? I guess 'EA' answers all. Cleave is a weapon action available to characters proficient in and wielding a battleaxe, greataxe, greatsword, or halberd in their main hand. All in all, I would say SW is a great spell in DND, but not quite as much in BG3. Interact with the furnace to light the fire, and then use the blacksmith’s bellows beside it to stoke the fire. Description. Get level 5. Summon a floating, spectral weapon that attacks your enemies alongside you. You can still take damage from area spells. " " Fixed the Spiritual Weapon VFX being too bright. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Only one Spiritual Weapon may be summoned at any time. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. It has to be used as a bonus action so it couldn't be a reaction. Any help would be appreciated. Add: Spiritual Weapon - Summon a floating weapon that you can control; deals 4-11 force damage.